that a long weekend... I wont be able to make that with my car
<GB> wrote:off course transmission controls slip... that's its job... if the tcu isn't telling the trans its got more torquebeing applied then how the hell would it know how hard to clamp the clutches to make a soft shift or heavy. if a pressure control solenoid plays up you may get flared shifts as I said in my post. its a bit like a shift kit isn't it!! in alexi case how on earth did it magically stop if the tune was the same....
I don't believe u had 4 blokes wheel spinning.. matt you need to stop saying that stuff cause people think youre full of it
<GB> wrote:
that a long weekend... I wont be able to make that with my car
KiDo_Tuning wrote: I had more 30% 22% more torque@wheels at 2800rpm(388 Vs 475) on my initial tune...
KiDo_Tuning wrote:alexeiwoody wrote:Yes tcu resets make a difference initially, then it just feels the same after a while. Which points more to just the tcu relearning making it feel different, the tunes on the other hand don't differ noticeably.
So why doesn't increasing the entire RT work?
And dan at rtr said to me it was slipping on your tune as well...he said ditch the car, the tranny is slipping, no point in more power, autos aren't reliable, can't hold the power etc etc etc
It was not slipping, the 'waves' was a dyno issue as confirmed by a manual having the same problem on the Thursday I was there
Ask Kewish Transmissions in Dandenong to confirm I know what I am on aboutIt definitely does make a difference. Send me some RomRaider TCU logs of all available logging parameters. I have ones from a few other members that I can use as a baseline for an overlay
alexeiwoody wrote:That's cool, has it made a difference?
<GB> wrote:alexeiwoody wrote:Next Friday 7/3/2014 is the next meet.
Justin said there might be a wrx club meet soon, maybe group of us can go. If mine gets sorted I might do a few runs
alexeiwoody wrote:My car now makes more power than it did on that dyno, both at the engine and at the wheels. Running less ReqTq than the dyno. Accelerates faster, and pulls harder.
So how much ReqTq is too much, do you need to turn it up lots - if you don't have enough power to slip your clutch? Will runninga heap more ReqTq benefit you or cause more impact on the internal gearbox components?
It makes the downshifts more responsive. But should you use 420 requested torque it you only need 330 to hold all your power?
KiDo_Tuning wrote:alexeiwoody wrote:My car now makes more power than it did on that dyno, both at the engine and at the wheels. Running less ReqTq than the dyno. Accelerates faster, and pulls harder.
So how much ReqTq is too much, do you need to turn it up lots - if you don't have enough power to slip your clutch? Will runninga heap more ReqTq benefit you or cause more impact on the internal gearbox components?
It makes the downshifts more responsive. But should you use 420 requested torque it you only need 330 to hold all your power?
Depends on the car but more importantly the SHAPE of the DBW and Target Boost is what stops slip(as seen in the RomRaider 5EAT tuning thread) because going from wastegate boost pressure to full boost does not give the transmission a chance to smooth itself out and ramp up line pressure. Too much line pressure and the gearbox is sucking power as it uses engine power to drive up oil pressure so it can go backwards
alexeiwoody wrote:My biggest peeve is getting the auto to shift at wot out of 1st. I think you had a similar problem with Rome's car.
It shifts manually just fine, but it would be nice for it to shift itself at the redline. Having the extra power from mods definitely makes a difference in this area.
alexeiwoody wrote:My biggest peeve is getting the auto to shift at wot out of 1st. I think you had a similar problem with Rome's car.
It shifts manually just fine, but it would be nice for it to shift itself at the redline. Having the extra power from mods definitely makes a difference in this area.
KiDo_Tuning wrote:https://www.youtube.com/watch?v=Dyo3MPrXFUI
13.2psi peak power tune, needs a little more boost but not bad for 2 people in the car either. Notice the 1st to 2nd gearsnapalexeiwoody wrote:My biggest peeve is getting the auto to shift at wot out of 1st. I think you had a similar problem with Rome's car.
It shifts manually just fine, but it would be nice for it to shift itself at the redline. Having the extra power from mods definitely makes a difference in this area.
No issues changing out of 1st except on Romes car due to EVC6 not releasing boost to let the ECU shift... look at my maps and wonder why WGDC opens above 6000rpm
TD06-25g on an auto, no issues changing in 1st gear
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